P+ - Zero Suit Samus - Subaction - SpecialLwStart_1
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Stats
IASA: |
None |
Fully Intangible: |
1-4 |
Hitboxes active: |
1-2 |
Hitbox set 0 hits: |
1 |
Subaction Index: |
0x1e1 |
Hitboxes
Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag
because damage is used in their formulas.
Frames:1-2
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Angle Flip |
Hitlag Mult |
Shield Dmg |
Trip Rate |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
2 |
10 |
0 |
270 |
Trip |
MagicZap |
LD |
2 |
10 |
1 |
2 |
7 |
|
0 |
1 |
2 |
30 |
40 |
270 |
Normal |
MagicZap |
LD |
2 |
0 |
0 |
2 |
7 |
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Scripts
Main
- CreateSpecialHitBox(SpecialHitBoxArguments { hitbox_args: HitBoxArguments { bone_index: 0, hitbox_id: 0, set_id: 0, damage: Constant(2.0), trajectory: 270, wdsk: 0, kbg: 0, shield_damage: 10, bkb: 10, size: 5.0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 1.0, hitlag_mult: 2.0, sdi_mult: 1.0, effect: Trip, unk1: false, sound_level: 1, unk2: false, sound: MagicZap, unk3: 0, ground: true, aerial: false, unk4: 0, sse_type: Foot, clang: true, unk5: true, direct: true, unk6: 0 }, rehit_rate: 0, angle_flipping: LeftDir, unk1: false, stretches_to_bone: false, unk2: false, can_hit1: true, can_hit2: true, can_hit3: false, can_hit4: false, can_hit5: false, can_hit6: false, can_hit7: false, can_hit8: false, can_hit9: false, can_hit10: false, can_hit11: true, can_hit12: false, can_hit13: true, enabled: true, unk3: 0, can_be_shielded: true, can_be_reflected: false, can_be_absorbed: false, unk4: 0, remain_grabbed: false, ignore_invincibility: false, freeze_frame_disable: false, unk5: false, flinchless: false })
- CreateSpecialHitBox(SpecialHitBoxArguments { hitbox_args: HitBoxArguments { bone_index: 0, hitbox_id: 1, set_id: 0, damage: Constant(2.0), trajectory: 270, wdsk: 0, kbg: 40, shield_damage: 0, bkb: 30, size: 5.0, x_offset: 0.0, y_offset: 5.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 2.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 1, unk2: false, sound: MagicZap, unk3: 0, ground: false, aerial: true, unk4: 0, sse_type: Foot, clang: true, unk5: true, direct: true, unk6: 0 }, rehit_rate: 0, angle_flipping: LeftDir, unk1: false, stretches_to_bone: false, unk2: false, can_hit1: true, can_hit2: true, can_hit3: false, can_hit4: false, can_hit5: false, can_hit6: false, can_hit7: false, can_hit8: false, can_hit9: false, can_hit10: false, can_hit11: true, can_hit12: false, can_hit13: true, enabled: true, unk3: 0, can_be_shielded: true, can_be_reflected: false, can_be_absorbed: false, unk4: 0, remain_grabbed: false, ignore_invincibility: false, freeze_frame_disable: false, unk5: false, flinchless: false })
- FrameSpeedModifier { multiplier: 1.4, unk: 0 }
- ChangeHurtBoxStateAll { state: IntangibleFlashing }
- AsyncWait(2.0)
- DeleteAllHitBoxes
- AsyncWait(5.0)
- ChangeHurtBoxStateAll { state: Normal }
- AsyncWait(14.0)
- LedgeGrabEnable(EnableInFront)
- AsyncWait(20.0)
- LedgeGrabEnable(EnableInFrontAndBehind)
- BoolVariableSetTrue { variable: RandomAccessBool(EnableGlide) }
- BoolVariableSetTrue { variable: RandomAccessBool(EnableJabLoop) }
- BoolVariableSetTrue { variable: RandomAccessBool (0x17) }
- AsyncWait(28.0)
- BoolVariableSetTrue { variable: RandomAccessBool(EnableAutoJab) }
- AsyncWait(46.0)
- EnableInterruptGroup(AirDodge)
GFX
- Goto(SpecialLwStart GFX 0xaa60)
SFX
- SoundEffect1(4997)
- SoundEffect1(4917)
- SoundEffect1(4952)
Other
- AsyncWait(2.0)
- Rumble { unk1: 19, unk2: 0 }